Wireframes – standalone “illustrations” of screens void of graphic treatment, with indications of functionality and screen flow.
Prototypes – interactive versions of screens with varying levels of graphic treatment/fidelity. The interactivity of the screens should mimic the intended functionality of the final product.
Archive for the ‘Prototyping’ Category
Wireframe vs. Prototype
Posted in Prototyping, tagged prototype, Wireframe on January 21, 2009 | Leave a Comment »
Definition & usage – Wireframe
Posted in Interface Design, Prototyping, Usability, user exprience, tagged layout, Wireframe on January 7, 2009 | 3 Comments »
original posted on http://www.strangesystems.net
Wireframes serve a central function in the development of a web site. It is a key tool in communicating the content and layout of each web page for internal and client reviews as well serving as a blueprint for graphic designers to produce designs and for programmers develop functionality.
What are wireframes?
A wireframe [...]
Rapid Prototyping
Posted in Prototyping, Usability, user exprience, tagged effective communication, Prototyping on September 15, 2008 | Leave a Comment »
A prototype is a model of something to be further developed. The higher the fidelity the more representative is the prototype. Rapid prototyping implies that there is a short time between conceiving an initial notion and modeling it in physical form and between successive iterations. A popular method is to use paper to create the [...]